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Topology of geometry:
- forms and proportions of The 3D model most similar to the real object
- detailed enough for close-up renders
- the geometry of the model was created very neatly
- there are no many-sided polygons
- the model optimized for meshsmooth modifier
- Not collapsed the meshsmooth modified
- apply the Smooth modifier with a parameter to obtain the desired level of detail
Materials and Textures:
- 3ds max files included Standart materials and Vray-Shaders
- large size textures with layers (*.tiff) included
- all textures paths are cleaned
Organization of scene:
- to all objects and materials names in scene are appropriated
- real world size (system units - mm)
- coordinates of location of the model in space (x0, y0, z0)
- does not contain extraneous or hidden objects (lights, cameras, shapes etc.)
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